Item_42 develops BLISTER, a tactical FPS. Explore our site for:

 • Videos and images of BLISTER in action
 • A weekly devblog chronicling our progress and approach to game development in UE4
 • Information on our other projects


News & Updates



Parliament collapses. The Monarchy militarises. England is close to civil war. 

Agent One. You have been promoted to squad leader of the BLISTER Unit, a Crisis Response Team dispatched to resolve high-value hostage situations and national security incidents. 

Take command of up to four skilled BLISTER Agents and suppress the insurgent activities that threaten Royalist rule. Protect the Crown! 


BLISTER is a tactical single-player shooter set during a modern re-imagining of the English Civil Wars, blending tense FPS combat with strategic planning. 

Assume the role of Agent One and command your NPC officers through a series of challenging counter-terrorist operations, from raiding insurgent strongholds to resolving hostage standoffs and defusing bombs. 

Use a reconnaissance drone to scout rooms, identify targets and assign your unit to different roles like war-pieces on a gameboard before executing your plan in dramatic FPS combat. 

Use a host of lethal and non-lethal weaponry to subdue, incapacitate or eliminate your aggressors. Use psychological tactics to cajole combatants into giving up their weapons or engage in a full-frontal assault, leaving no man standing. 

BLISTER is a counter-terrorism sandbox and the choice is yours to play as fair-mindedly or ruthlessly as you please. Uphold the law or break the Geneva Convention—it's up to you. 


  1. Lead an elite firearms team through various missions, sieges and hostage rescues 
  2. Conduct missions in 10 levels set in locations throughout the UK, from abandoned offices, council estates and power plants to countryside mansions, slaughterhouses and oil rigs 
  3. Choose from 50+ lethal and non-lethal weapons together with a diverse assortment of gadgets and grenades 
  4. Customise your weapons and BLISTER officers with attachments, skins and armour types with a weight-based loadout system—whether you go in wearing black, winter camo or pink, we won't judge 
  5. Blast from the past: fight against the Roundheads, Ironsides and the fearsome Barons in our absurd reinterpretation of British history 
  6. Police Mode: the story-based mode with predefined objectives and a limited selection of real-life counter-terrorism gear 
  7. Assault Mode: unlock Assault to expose the entire level and its enemies to your control, sandbox-style, with BLISTER's full range of awesome and ridiculous weaponry


Freelance Work

ITEM42 is available for hire. We can provide UE4 development and support for both games and enterprise projects.

We have a wealth of experience in delivering high fidelity along with a high degree of interactivity.

We have worked on projects featuring all the latest technologies including ARkit and ARCore, VR through the Oculus Rift and HTC Vive, iOS and Android development, as well as extremely high fidelity projects for PCs.


iOS and VR Interactive ArchVis and Construction

As part of an R&D project with a client, we have created an interactive ArchVis experience that has an emphasis on the power of the user, allowing them to view MEP/Services above and below floors, place and arrange their own furniture including finishes, and even view a full build sequence of the building itself.

In addition to this interactivity the project pushes the limits of graphical fidelity possible on iOS devices.

This project has also been very recently ported to VR with the HTC Vive. This was a substantial amount of work to translate touch controls to the motion controllers, requiring many UI changes and inputs to be reconsidered. This was achieved around in just 6 working days in time for a VR event.

High Fidelity Office Visualisation

This UE4 office visualisation started off as part of a bid, however the architects liked it so much we have continued to update it along with their design, working closely with both them and the client, allowing them to see the vision of what their space will be when completed.

This project allowed users to change finishes within the office, as well as the swapping of furniture to see a number of different possible variations.

TeamTechnik Stringer VR

This project is for a manufacturing client that creates very large, very heavy manufacturing machines. This is the 5th machine that we have brought into VR for them, which allows them to showcase their work at conferences within VR where usually they could only do through small visits. The machines are animated just as they work in the real world and can be inspected in great detail, created from the CAD model.

Old War Office Hotel Room

This project was to show a classically styled hotel room proposed to be built in a listed building in London. Because of the small size of the area the detail could be taken to another level in this project, and allows the users to manually slide/open doors and cabinets by grabbing them physically.