We've finally got a website worth looking at and it doesn't stop there. Every week we will be writing a devblog post on various aspects of the game, from programming, systems designing and UI development to level design, character art and audio.
I imagine there will also be a lot of posts about weapons because BLISTER is about guns. More guns than you'll ever care to see or play with.
Before I sign off, here's a treat for reading this first blogpost:
BLISTER officers love to party, but someone always gets left out.