This comprehensive dismemberment system contains a huge swathe of content to allow your characters to gib and explode in showers of gore, turning lifeless ragdolls into ripe watermelons. Our scalable dismemberment system allows you to have as many dismemberable pieces (or gibs) as you desire.
To demonstrate the system’s capability, this project comes with:
Fully rigged and animated zombie with simple AI mechanics
77 dismembering zombie parts, from skull fragments and brain matter to severed limbs
Rigged and animated triple-barrelled shotgun with reload shells
Simple FPS mechanics and zombie-spawning system to demonstrate the joy of de-limbing zombies
Smart character materials with dynamic blood masks and dissolving VFX
Particle effects and decals, from a muzzle-flashing shotgun to Substance-designed blood decals
Swampy marshland environment with handcrafted Substance textures, murky water and dense foliage
This Unreal Project is packed with enough content to simply plug our zombie gibbing system straight into your game or even start a new game with our template.
Contact us at firstname.lastname@example.org if you have any issues or questions about our Dismemberment System!