Modular Character Sytem

Now with a new modular human example! Includes 2 heads with many different clothes.

Use this modular character system to easily set up your characters in-game to randomise meshes, materials and material parameters.
This blueprint system is useful for diversifying enemies, creating unique crowds and making customisable player characters for your game.

• Endless modularity. There is no limit to what characters can be made from. Whether you are making humans, animals, tanks or spaceships, the number of modular slots are infinite. 
• Includes a robot character example with a number of modular parts (heads, arms, legs) held together by a common chassis.
• Supports multiple randomised materials and exposed material parameters, allowing you to easily create modular material setups using Colours, Scalars and Texture2D parameters. 
• The blueprint system is organised, properly commented and comes with a step-by-step tutorial PDF on how to implement a modular character, using both a robot and a human character as examples. 
• Allows synchronised common parameters between modular parts and independent randomisation for keeping mesh styles or material/colour styles as consistent or inconsistent as you please. 
• Start this project as a base project from scratch or migrate the system to your own project and start making your characters modular!

 Contact us at if you have any issues or questions about the Modular Character System!

Click here to view the Modular Character System on the UE4 Marketplace