Modular Character Sytem
Now with a new modular human example! Includes 2 heads with many different clothes.
Use this modular character system to easily set up your characters in-game to randomise meshes, materials and material parameters.
This blueprint system is useful for diversifying enemies, creating unique crowds and making customisable player characters for your game.
• Endless modularity. There is no limit to what characters can be made from. Whether you are making humans, animals, tanks or spaceships, the number of modular slots are infinite.
• Includes a robot character example with a number of modular parts (heads, arms, legs) held together by a common chassis.
• Supports multiple randomised materials and exposed material parameters, allowing you to easily create modular material setups using Colours, Scalars and Texture2D parameters.
• The blueprint system is organised, properly commented and comes with a step-by-step tutorial PDF on how to implement a modular character, using both a robot and a human character as examples.
• Allows synchronised common parameters between modular parts and independent randomisation for keeping mesh styles or material/colour styles as consistent or inconsistent as you please.
• Start this project as a base project from scratch or migrate the system to your own project and start making your characters modular!
Contact us at firstname.lastname@example.org if you have any issues or questions about the Modular Character System!