Our studio is headed by two brothers striving to make unusual and inspiring gameworlds. See our games BLISTER and RUPTURE for some feverish FPS combat.
We also create top-tier enterprise realtime and VR content for clients as diverse as ISG to Spotify and Jaguar Land Rover. Find examples of our work here.
Programmer and all-round UE4 extraordinaire, his talents range from obscure blueprints and C++ functionality to complex AI systems and incredibly satisfying FPS mechanics.
Tech artist, sculptor and game designer, his aim is to inject a bit of the weird and a lot of the wonderful into anything ITEM42 gets its talented and technical hands on.